fernwehmods (
fernwehmods) wrote in
farsickooc2019-12-12 02:53 pm
Entry tags:
Test Drive Meme #1

Welcome to Fernweh's Test Drive Meme! Do you have an interest in joining the game? Need to make sure the setting works for you and your character first? Or have you made the decision to join the game and need fresh samples for your application? Whatever the reason, feel free to use the scenarios however you wish.
You know what to do! If you don’t, just follow the instructions.
How To Play:
→ Comment with the character you would like to test drive (duplicates are allowed)
→ Choose a scenario or start your own
→ Tag around
→ Have fun!
01. Arrival
You have been sitting and staring at the sign above you for some time now, lost in a blur of swirling questions that seems to start with how you ended up there; in a place (and time, maybe) that you know you weren't an hour earlier. Or maybe you're an old hand at this by now and you've figured out that this is simply another stop that the multiverse bus has made. So why not get off and look around a little?
At any rate, the sign points you towards the direction of a place called "Gazin", which looks like a decent-sized town from where you stand. There has to be someone who can explain.
02. Around Town
So, you've settled in. Well, mostly. At least you know where things are without taking too many wrong turns and ending up in the less desirable areas of town. But now you can go about your day. Visit the market, check out the local shops or have a drink with a new friend at one of several inns.
03. Exploring
You've heard people talk about some pretty interesting places and now you're itching to get out and find them. Be careful though, there are creatures and monsters out there that will be pretty interested in meeting you and may wish to have you for its next meal. Better take someone along. And maybe some weapons, too. Make sure one is made of silver.
04. Monsters
So, you managed to find that location you were looking for. Good for you! Only.. it seems you've also found one of the native creatures to the area and you now face to face with it. Um. Good luck! We'll see you when you get back!
Hopefully.
05. Celebration
It won't take long for you to figure out that people of Gazin are, all in all, pretty happy people. It shows, too, when a seemingly quiet evening suddenly bursts into a random, impromptu party to celebrate whatever good fortune has touched a person. Name Days, good harvests, betrothals, weddings, or just life in general.
Sing, dance, drink and be happy, too!
06. Wild Card!
Want something else? Feel free to choose your own adventure or mix and match to create something completely different!

Lyndon (The Scoundrel) | Diablo III (Reaper of Souls)
One couldn't precisely say that Lyndon of Kingsport was an old hat at hopping dimensions, but he had been to the Burning Hells, to the High Heavens, and several places in between and lived to tell the tale. He'd even rather recently faced Death and was still breathing, but nothing quite prepared the man for the sight before him: a heretofore unknown sign along a well-trodden road indicating a few miles in whichever direction it was pointing some unknown city would be found. Disconcerting as it was to suddenly be somewhere other than where he'd been, the thief takes it in stride. If the sizable crossbow slung over his shoulder or the worn hardened leather armor strapped across his chest are any indication he's no stranger to combat, and if the many pockets visible beneath his heavy coat are further evidence, he knows how to come prepared.
With an intrigued smirk, he tilted his head at the sign in question, inquiring of it as though it could respond, "Tell me, Gazin., what sort of riches do you hold?"
03. Exploring
Tree folk, wyverns, and deep caverns, you say? Lyndon knows the clarion call of treasure alright, and when the townsfolk's rumors of deep, unexplored caverns deep in the Vasari Forest reach the opportunistic thief's ears he can't wait to get started. He plays it mum, his preparation, of course. How else is one supposed to keep all those spoils for himself? But once the encompassing and the admittedly claustrophobic forest begins to close in around him he starts to second-guess his avoidance in involving others. A tree twists to life in his peripheral vision and his crossbow is at the ready, woefully underequipped to deal with wood.
"Nice tree-folk. No crushing the erstwhile visit to your deeply foreboding wood, eh?" The creature turns slowly, wooden flesh groaning under the dim-lit canopy, and it levels what he assumes is its gaze on him. "Surely we can come to some mutually-beneficial agreement? Say...50/50?"
Someone save him.
03.
And she likes plants more than people, some days. Which is... particularly druid of her, isn’t it. (She wonders what Keyleth would think, sometimes, when she allows herself the brief thought of Vox Machina. Of her brother. She doesn’t, often.)
But she’s out in the forest, which is how she finds herself nearby, as she hears the sound of tree-folk stirring. And the sound of someone attempting to barter with one. Oh Pelor. She’s made friends with the tree-folk; well, friends insofar as that she thinks she might have earned some degree of respect. They’ve seen her in their forest, tending to plants that have been damaged, or disturbed to the point that they would die if something wasn’t done.
So perhaps she can help. Or at the very least persuade the tree-folk that whoever this is means no harm to their forest.
“They’ve no interest in treasure,” she responds, announcing her presence even as she slips gracefully between the stranger and the nature spirit. There’s no bribing tree-folk. Not like that. “Nor will they harm you. Unless you bring harm to their forest.” She speaks with familiarity and her tone suggests that that would be a very bad idea for him to consider.