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fernwehmods) wrote in
farsickooc2020-08-20 11:36 am
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test drive meme #2

01. Settling In
It's been a couple of days since you have arrived and once the fatigue from that multiversal travel has been fixed there is a town that you should probably get acquainted with. At least well enough that you don't get lost every time you venture away from the inn where you are likely staying for the time being.
Down the narrow streets to the south where most newcomers first enter Gazin, the tradespeople have set up their shops. Armourers, blacksmiths, bowyers and carpenters can all be found there, as well a few shady types who cannot pass up the advantage of ripping off an unsuspecting person.
Heading east, one can find the two apothecary shops, a bakery, a herbarium, seamstress and shoemaker. There is also a medical clinic set up and is equipped to care for anything up to moderate injuries.
The northern part of town is the district that most people tend to avoid. It's smelly and dark and trouble lurks in every corner. It's hard not to get an uneasiness that feels like someone is watching you. If asked, most civilians will explain why it is called The Devil's Mouth.
In the west district, it is bright and cheerful and generally happy. Music and celebration seem to happen twice daily, every day of the week with Saturday being the loudest. During that day, the marketplace comes to life with vendors selling their fresh food or wares. In the evening, there's typically a firework show and maybe a drunken fistfight or two that ends with more drinking and some laughter. Sometimes, but not often, trouble from the northern district trickles into the west. Those slow festivities but not for long.
02. Exploring
You have heard people talk about the places beyond Gazin and now you find yourself itching to get out and see them. Be it Vasari Forest or Roselake, you and your trusty legs (or horse) plan to be gone for a week or more. One must always be cautious of the dangers while travelling, however. Bandits and rogue soldiers often cannot pass up the chance to take what isn't theirs. There are also creatures and monsters hiding in wait to curiously check you out or worse, hunt you for their next human-shaped meal.
But, that's all part of the adventure! Take someone along with you and maybe some weapons, too. Make sure one is made of silver.
03. Quest
The Druid known as Bhalris has contracted you to head into the Oren Mountains to find and pass a message along to the dwarf known as Brazmas Steelbelly. What Bhalris doesn't exactly explain is where Brazmas can be found, only giving approximate directions to a certain landmark where a series of clues will be revealed that start an interesting, though perhaps frustrating adventure.
Pay attention to the white raven and other animals along the way. They may be there to help with your journey. How do you tell them apart from the other wildlife that may or may not be dangerous? You can't.
Good luck!
04. Celebration
Impromptu parties are quite the norm in Gazin and it doesn't matter what the occasion is or who it is for. There's music, plenty of drink, dancing and good times to be had.
Let loose and have some fun!
05. Wild Card!
Want something else? Feel free to choose your own adventure or mix and match to create something completely different!
have a greek warrior princess
She is aware, as she bursts out into the open to see the bandits and the woman on the horse, that she's outnumbered, but that has never been something that particularly bothers her.
Kassandra draws her bow and aims an arrow straight at the head of the one doing most of the talking.
She may be outnumbered, but she also has their attention.
"I would not try it, if I were you."
a w e s o m e
As she does, she tramples a man beneath the hooves and is glad for it; one less to worry about.
"We do mean it! Turn around and go back to where you came from, brigands!"
no subject
Fortunately, it seems the woman she's come to the aid of has her wits about her, and she knows how to handle a horse.
While the bandits are looking at the horse, Kassandra rolls forward and when she emerges, she shoots an arrow through the bandit leader's sword arm.
"That was a warning!" she shouts.
no subject
"Can you ride? She can bear the both of us, I think." It would be a tight fit in the saddle, naturally, but it wouldn't be the first time she's ridden double and it likely won't be the very last, either.
"Come on!"
no subject
"I can," she says, and she hears the bandit leader shouting something that is clearly meant to be an insult, though she doesn't recognise all the words he's saying. Kassandra is clearly thinking, but only for a moment.
She may be brave, and she may have brought down a cult, single-handedly swung battles between entire armies, and cleared out bandit camps and forts like they were any other contract, but she does sometimes know how to pick her battles.
Being able to ride away from an encounter is important to escape.
So she runs, while the bandit leader is still shouting at his thugs, and swings herself up onto the horse behind her new companion.
"We should go!"