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fernwehmods ([personal profile] fernwehmods) wrote in [community profile] farsickooc2020-08-20 11:36 am
Entry tags:

test drive meme #2



SCENARIOS


01. Settling In
It's been a couple of days since you have arrived and once the fatigue from that multiversal travel has been fixed there is a town that you should probably get acquainted with. At least well enough that you don't get lost every time you venture away from the inn where you are likely staying for the time being.

Down the narrow streets to the south where most newcomers first enter Gazin, the tradespeople have set up their shops. Armourers, blacksmiths, bowyers and carpenters can all be found there, as well a few shady types who cannot pass up the advantage of ripping off an unsuspecting person.

Heading east, one can find the two apothecary shops, a bakery, a herbarium, seamstress and shoemaker. There is also a medical clinic set up and is equipped to care for anything up to moderate injuries.

The northern part of town is the district that most people tend to avoid. It's smelly and dark and trouble lurks in every corner. It's hard not to get an uneasiness that feels like someone is watching you. If asked, most civilians will explain why it is called The Devil's Mouth.

In the west district, it is bright and cheerful and generally happy. Music and celebration seem to happen twice daily, every day of the week with Saturday being the loudest. During that day, the marketplace comes to life with vendors selling their fresh food or wares. In the evening, there's typically a firework show and maybe a drunken fistfight or two that ends with more drinking and some laughter. Sometimes, but not often, trouble from the northern district trickles into the west. Those slow festivities but not for long.

02. Exploring
You have heard people talk about the places beyond Gazin and now you find yourself itching to get out and see them. Be it Vasari Forest or Roselake, you and your trusty legs (or horse) plan to be gone for a week or more. One must always be cautious of the dangers while travelling, however. Bandits and rogue soldiers often cannot pass up the chance to take what isn't theirs. There are also creatures and monsters hiding in wait to curiously check you out or worse, hunt you for their next human-shaped meal.

But, that's all part of the adventure! Take someone along with you and maybe some weapons, too. Make sure one is made of silver.

03. Quest
The Druid known as Bhalris has contracted you to head into the Oren Mountains to find and pass a message along to the dwarf known as Brazmas Steelbelly. What Bhalris doesn't exactly explain is where Brazmas can be found, only giving approximate directions to a certain landmark where a series of clues will be revealed that start an interesting, though perhaps frustrating adventure.

Pay attention to the white raven and other animals along the way. They may be there to help with your journey. How do you tell them apart from the other wildlife that may or may not be dangerous? You can't.

Good luck!

04. Celebration
Impromptu parties are quite the norm in Gazin and it doesn't matter what the occasion is or who it is for. There's music, plenty of drink, dancing and good times to be had.

Let loose and have some fun!

05. Wild Card!
Want something else? Feel free to choose your own adventure or mix and match to create something completely different!


NAVIGATION
king_inthenorth: (Default)

exploring

[personal profile] king_inthenorth 2021-01-26 05:47 am (UTC)(link)
Every so often, Jon gets away from the stables and goes out into the countryside surrounding Gazin. He's just as comfortable in the open spaces as he is within the town, and it reminds him more of Winterfell. Sometimes he stays out longer than other days, and most times he does some hunting, too.

Today he's out wandering in the company of a wyvern; he'd finally relented and given the thing a name. He has a bow and arrows slung over his shoulder, for hunting, and they're in no particular hurry as they head for the river.

He and the wyvern are walking at a similar pace at the outset, but as they get closer to the river, the wyvern surges ahead, splashing into the water, right past Finnick without seeing him. The wyvern is in the middle of the river, ducking his head under the water playfully, before Jon can even try to dissuade him.

"Surmund! Get back here!" This directive is, of course, ignored, as Surmund flaps his wings joyfully like a bird in a bath.
fishermansweater: (You can't be serious)

[personal profile] fishermansweater 2021-02-14 03:49 pm (UTC)(link)
At the sight of the mutt (it's huge and of all things he's not expecting a mutt like that) Finnick flinches and starts sneaking away from the river, trying to get away without the thing noticing him. He's never seen anything like this, unless it's some sort of nightmarish twist on a lizard, and he doesn't know what its abilities might be. Hopefully it's not a determined tracker.

Finnick startles at the shout, and spins around to see a young man of around his own age, armed with a bow and arrows. Armed but without them currently in hand.

"It has a name?"
Edited 2021-02-14 15:49 (UTC)