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farsickooc2020-08-20 11:36 am
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test drive meme #2

01. Settling In
It's been a couple of days since you have arrived and once the fatigue from that multiversal travel has been fixed there is a town that you should probably get acquainted with. At least well enough that you don't get lost every time you venture away from the inn where you are likely staying for the time being.
Down the narrow streets to the south where most newcomers first enter Gazin, the tradespeople have set up their shops. Armourers, blacksmiths, bowyers and carpenters can all be found there, as well a few shady types who cannot pass up the advantage of ripping off an unsuspecting person.
Heading east, one can find the two apothecary shops, a bakery, a herbarium, seamstress and shoemaker. There is also a medical clinic set up and is equipped to care for anything up to moderate injuries.
The northern part of town is the district that most people tend to avoid. It's smelly and dark and trouble lurks in every corner. It's hard not to get an uneasiness that feels like someone is watching you. If asked, most civilians will explain why it is called The Devil's Mouth.
In the west district, it is bright and cheerful and generally happy. Music and celebration seem to happen twice daily, every day of the week with Saturday being the loudest. During that day, the marketplace comes to life with vendors selling their fresh food or wares. In the evening, there's typically a firework show and maybe a drunken fistfight or two that ends with more drinking and some laughter. Sometimes, but not often, trouble from the northern district trickles into the west. Those slow festivities but not for long.
02. Exploring
You have heard people talk about the places beyond Gazin and now you find yourself itching to get out and see them. Be it Vasari Forest or Roselake, you and your trusty legs (or horse) plan to be gone for a week or more. One must always be cautious of the dangers while travelling, however. Bandits and rogue soldiers often cannot pass up the chance to take what isn't theirs. There are also creatures and monsters hiding in wait to curiously check you out or worse, hunt you for their next human-shaped meal.
But, that's all part of the adventure! Take someone along with you and maybe some weapons, too. Make sure one is made of silver.
03. Quest
The Druid known as Bhalris has contracted you to head into the Oren Mountains to find and pass a message along to the dwarf known as Brazmas Steelbelly. What Bhalris doesn't exactly explain is where Brazmas can be found, only giving approximate directions to a certain landmark where a series of clues will be revealed that start an interesting, though perhaps frustrating adventure.
Pay attention to the white raven and other animals along the way. They may be there to help with your journey. How do you tell them apart from the other wildlife that may or may not be dangerous? You can't.
Good luck!
04. Celebration
Impromptu parties are quite the norm in Gazin and it doesn't matter what the occasion is or who it is for. There's music, plenty of drink, dancing and good times to be had.
Let loose and have some fun!
05. Wild Card!
Want something else? Feel free to choose your own adventure or mix and match to create something completely different!
Elisela the Golden | The Elder Scrolls Online OC
"Hush," Eli says, reaching down to pat the neck of her horse. She misses Airdancer, stuck back in Alik'r where she'd been when she'd wished that she was back home. She doesn't know this horse, doesn't know if he is skittish or if the way he's tossing his head means something is really wrong.
This might not still be Tamriel, but Eli plans to follow the same rules she has been ever since she'd found herself part of the Elder Scrolls' prophecies. If it feels wrong, it probably is.
She reins in her horse and slips off his back, reaching for her staff and slipping it out of his bindings on her back.
There's a copse nearby, and if experience is any guide, it would be a perfect spot for an ambush.
"I don't recommend you try," she calls out, well aware that if there aren't any bandits, she'll sound particularly foolish.
4 - Celebration
Eli is uneasy about the celebration. She's still not sure of the customs, and she's well aware how different the customs are even of different parts of High Rock. And this is a long way from High Rock, Alik'r, or anywhere else she's been in Tamriel.
At least the people here are less riotous than the Nords, whose enthusiasm has always been a little more than Eli feels comfortable with. Still, trying to get involved is going to be the only way she'll learn here, so she watches the dancers until she thinks she knows how the dance goes. She steps into the circle and smiles at the person who's wound up as her partner.
Later, she goes to seek out something to drink and finds herself studying the options, not sure which will be most familiar to her.