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farsickooc2020-08-20 11:36 am
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test drive meme #2

01. Settling In
It's been a couple of days since you have arrived and once the fatigue from that multiversal travel has been fixed there is a town that you should probably get acquainted with. At least well enough that you don't get lost every time you venture away from the inn where you are likely staying for the time being.
Down the narrow streets to the south where most newcomers first enter Gazin, the tradespeople have set up their shops. Armourers, blacksmiths, bowyers and carpenters can all be found there, as well a few shady types who cannot pass up the advantage of ripping off an unsuspecting person.
Heading east, one can find the two apothecary shops, a bakery, a herbarium, seamstress and shoemaker. There is also a medical clinic set up and is equipped to care for anything up to moderate injuries.
The northern part of town is the district that most people tend to avoid. It's smelly and dark and trouble lurks in every corner. It's hard not to get an uneasiness that feels like someone is watching you. If asked, most civilians will explain why it is called The Devil's Mouth.
In the west district, it is bright and cheerful and generally happy. Music and celebration seem to happen twice daily, every day of the week with Saturday being the loudest. During that day, the marketplace comes to life with vendors selling their fresh food or wares. In the evening, there's typically a firework show and maybe a drunken fistfight or two that ends with more drinking and some laughter. Sometimes, but not often, trouble from the northern district trickles into the west. Those slow festivities but not for long.
02. Exploring
You have heard people talk about the places beyond Gazin and now you find yourself itching to get out and see them. Be it Vasari Forest or Roselake, you and your trusty legs (or horse) plan to be gone for a week or more. One must always be cautious of the dangers while travelling, however. Bandits and rogue soldiers often cannot pass up the chance to take what isn't theirs. There are also creatures and monsters hiding in wait to curiously check you out or worse, hunt you for their next human-shaped meal.
But, that's all part of the adventure! Take someone along with you and maybe some weapons, too. Make sure one is made of silver.
03. Quest
The Druid known as Bhalris has contracted you to head into the Oren Mountains to find and pass a message along to the dwarf known as Brazmas Steelbelly. What Bhalris doesn't exactly explain is where Brazmas can be found, only giving approximate directions to a certain landmark where a series of clues will be revealed that start an interesting, though perhaps frustrating adventure.
Pay attention to the white raven and other animals along the way. They may be there to help with your journey. How do you tell them apart from the other wildlife that may or may not be dangerous? You can't.
Good luck!
04. Celebration
Impromptu parties are quite the norm in Gazin and it doesn't matter what the occasion is or who it is for. There's music, plenty of drink, dancing and good times to be had.
Let loose and have some fun!
05. Wild Card!
Want something else? Feel free to choose your own adventure or mix and match to create something completely different!
Asajj Ventress | Star Wars: Clone Wars | OTA
She had fallen through time, and space, and it had hurt. A new universe, pouring into her head, the feeling of being cut off from the old. She had wished she could escape the situation she had been in, but this would not have been her way to do it.
She had been unconscious, for the first two days. When she had awakened, the headache had been debilitating enough to keep her in bed for a day longer - she was likely to have died were it not for the innkeeper's family keeping her fed, and watered. The kindness of that act had been...unexpected. The weakness that had necessitated it, however, shamed and disgusted her.
But she was finally up, and exploring the nearby village. Her pale skin, bald head, and tattoos did not exactly make her a popular guest - but nobody was trying to kill her. Which, given the last year or two of her life, was a vast improvement.
Her head still ached when she tried to access the Force. She could do it, but not for terribly long. She could only hope it would improve.
Exploring
She had come upon the bandits quite by accident. For a few moments, she was tempted to leave them to their work of looting the covered wagon - but then she had seen the family. The little girl, screaming and crying. And she had been reminded of who she had been, once. The little girl, lost.
And the anger rose in her, and she strode forward from the trees, blue eyes darkened with purpose. They saw her quickly enough - she was hard to miss. Her lightsabers literally flew into her hands, her head twitching only momentarily at the pain of the strange version of the Force being accessed. Pain she could manage. Long enough for this.
"Leave," she said, through clenched teeth, "and live. Stay and perish."